Experimental Drum Machine
This is a page for "rough sketches" for an experimental drum machine project.
Features
- Interchangeable sound ROMs
- Should be "bendable" without risking damage to the CPU
- Variable tuning on per-sample basis
- Variable sample lengths
- Simple to build using cheap, common components
- Integral sequencer
- MIDI sync and control
Some Ideas
Hardware
- Four channels of audio, lowest sample number "wins"
- Phase accumulators for each voice implemented in software, latch address out to EPROM pins
- 8-bit DAC hanging off EPROM pins like the 626, one MUX for accent level, then MUX off the output of the DAC
- Sample and Hold fed from MUX to separate outputs, mixed down to mono output
- 256kB eprom = 18 bit address, 2 bits for output MUX, 2 bits for accent MUX
Software
Pattern Format: 0x00 (7-4) Sample 1 Select (3-0) Sample 0 Select 0x01 Sample 0 Tune 0x02 Sample 1 Tune 0x03 (as above) --- 0x09 (7-4) Accent Level (3-0) Sample 6 Select 0x0a (7-6) Clock divisor (5-0) Pattern Length 0x0b on are bytes containing the bit pattern for that step Clock Divisor: 00 = 3 01 = 4 10 = 6 11 = 8